
Upper half of the interval is not used in this Animation Standard Used for puckered lips from the center of the interval to start (normal to small size). frown at start of interval, smile at end of interval Mouth open movement, closed at start of interval, open at end of interval Start of the interval is for frowning, while the end of the interval is for smiling.Įyebrow tilting movement, frowny/angry at the start of the interval, happy/surprised at the end of the intervalĮyebrow changing shape movement, frowny/angry at the start of the interval, happy/surprised at the end of the interval (non-standard-parameter)* triggered by user's face moving on vertical axis in camera feedĭefault value is eye opened (75% of the interval), when blink occurs, value goes to 0% of the interval, when eye wide open occurs the value goes to 100% of the intervalīends eyes contour to complement frown and smile expressions. Triggered by user's face moving on horizontal axis in camera feed Triggered by user's face leaning forward/backward The Extended Parameter Set which aims to improve on the expressivity of Live2D avatars and map key tracking inputs that otherwise would be used only for 3D avatars.Ī sample avatar (.avatar file, Live2D runtimes, and Live2D sources) using the extended parameters can be found here.ĭefault Live2D Animation Standard Parameters (last revision Sept 20 2021) The Default one which is the most widespread and works with virtually all vtubing platforms.


from face trackers) to the model's movement.Īnimaze supports two Animation Standards when it comes to Live2D parameters: Animation StandardsĪnimation Standards refer to the sets of Live2D parameter inputs of the model that are required by the Animaze Retargeting System to map the raw tracking data (e.g. If your model was created with a version of Live2D Cubism lower than 3.0, you need to load the model’s Live2D source files in the Live2D Cubism Editor v3.0 or higher and re-export the Live2D runtime files. Cubism 3.0 was released in Spring 2017, so if your model was created after, it is very likely to meet this requirement.

To work with Animaze, your Live2D model must be created with the Live2D Cubism Editor version 3.0 or higher.
